Click the wheel or press space to spin
Truth or dare wheel with twelve turns ready to go
Written to be playable in front of grandparents and still funny enough that the room keeps going round.
Truth or dare fails in two directions: prompts so bland nobody wants another turn, or prompts so personal that one player goes quiet for the rest of the night. The twelve here sit in between, curious enough to be worth answering and mild enough that nobody has to refuse. Edit them to suit your group, and do the editing before you start rather than halfway through.
How do I play truth or dare with a wheel?
Sit in a circle and let whoever's turn it is spin and do what comes up. Anyone can pass, and the game moves on to the next person.
- Agree the rules first
Everyone gets one free pass with no explanation owed. That rule is what keeps the game from turning into pressure.
- Take turns spinning
Pass the phone round the circle. The result panel shows the turn so the whole room reads it together.
- Add your own turns
Write in the prompts only your group would understand. That is usually what makes the night memorable.
Truth or dare wheel questions
Can we play this with all ages in the room?
Yes, the twelve turns were written for exactly that: nothing involves drinking, nothing is sexual, and nothing digs into private history. Read the list through first anyway and delete anything that would not land with your family.
How do we stop the same turn coming up again?
Open advanced settings and set after win to remove. Each slice then appears once, and when all twelve are used you reload the page for a fresh round.
Does it slow down with a big group?
A spin takes about five seconds; the answering is what takes the time. Above ten people it runs better as two circles, each with the page open on its own phone.